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Designing The Soundscape of Orderly Hovoc 

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Enemy vocalizations are some of my favorite things to design. Typically, what I like to do when first viewing a new enemy is to make a list and break down its characteristic and personality:

  • What’s the context of this enemy? Has it been warped by demonic forces, is it a natural creature to this earth, is it robotic, aquatic, land based, does it fly?

  • What is the size of this enemy? Is it large and slow / cumbersome or is it a quick agile creature?

  • What would the vocal cords look like?

  • What emotions will this creature be feeling? 

Enemy vocalizations are some of my favorite things to design. Typically, what I like to do when first viewing a new enemy is to make a list and break down its characteristic and personality:

  • What’s the context of this enemy? Has it been warped by demonic forces, is it a natural creature to this earth, is it robotic, aquatic, land based, does it fly?

  • What is the size of this enemy? Is it large and slow / cumbersome or is it a quick agile creature?

  • What would the vocal cords look like?

  • What emotions will this creature be feeling? 

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