
Designing The Soundscape of Orderly Hovoc



Enemy vocalizations are some of my favorite things to design. Typically, what I like to do when first viewing a new enemy is to make a list and break down its characteristic and personality:
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What’s the context of this enemy? Has it been warped by demonic forces, is it a natural creature to this earth, is it robotic, aquatic, land based, does it fly?
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What is the size of this enemy? Is it large and slow / cumbersome or is it a quick agile creature?
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What would the vocal cords look like?
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What emotions will this creature be feeling?
Enemy vocalizations are some of my favorite things to design. Typically, what I like to do when first viewing a new enemy is to make a list and break down its characteristic and personality:
-
What’s the context of this enemy? Has it been warped by demonic forces, is it a natural creature to this earth, is it robotic, aquatic, land based, does it fly?
-
What is the size of this enemy? Is it large and slow / cumbersome or is it a quick agile creature?
-
What would the vocal cords look like?
-
What emotions will this creature be feeling?



